<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A* (Astar)</title>
	<atom:link href="http://www.dauntless.be/astar/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dauntless.be</link>
	<description></description>
	<lastBuildDate>Thu, 27 Oct 2011 10:29:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>By: Polygonal map generation and pathfinding &#124; Wired Vagrant</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-15945</link>
		<dc:creator>Polygonal map generation and pathfinding &#124; Wired Vagrant</dc:creator>
		<pubDate>Sun, 09 Oct 2011 15:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-15945</guid>
		<description>[...] the same time I was also messing around with an A* library for AS3 by Dauntless. So I decided to combine [...]</description>
		<content:encoded><![CDATA[<p>[...] the same time I was also messing around with an A* library for AS3 by Dauntless. So I decided to combine [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-15642</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Mon, 03 Oct 2011 10:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-15642</guid>
		<description>Thanks, now I think I&#039;ve got how it all works together :)
(You are responding so fast %)</description>
		<content:encoded><![CDATA[<p>Thanks, now I think I&#8217;ve got how it all works together <img src='http://www.dauntless.be/V5/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
(You are responding so fast %)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dauntless</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-15638</link>
		<dc:creator>Dauntless</dc:creator>
		<pubDate>Mon, 03 Oct 2011 10:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-15638</guid>
		<description>Hi Alexander,

I was updating the documentation for v1.3 and I accidentally removed the documentation for v1.2 and I don&#039;t have a backup. This page was way longer with an example of how you should use the analyzers.

Answer: you have to add the WalkableAnalyzer: astar.addAnalyzer(new WalkableAnalyzer());</description>
		<content:encoded><![CDATA[<p>Hi Alexander,</p>
<p>I was updating the documentation for v1.3 and I accidentally removed the documentation for v1.2 and I don&#8217;t have a backup. This page was way longer with an example of how you should use the analyzers.</p>
<p>Answer: you have to add the WalkableAnalyzer: astar.addAnalyzer(new WalkableAnalyzer());</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-15637</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Mon, 03 Oct 2011 09:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-15637</guid>
		<description>Hi, I can&#039;t get how to make tiles unwalkable. Maybe I&#039;m doing something wrong? =)

So, here&#039;s how I&#039;m using your system:

1. creating new Astar instance
2. making new Map
3. filling map with BasicTile - 
y x loops here {
var des:Boolean (random true or false here for a test)
var bt:BasicTile = new BasicTile(1,new Point(x, y),des);
myMap.setTile(bt);
}
4. creating new PathRequest
5. adding AstarEvent listener to Astar instance
6. using getPath on Astar instance
7. catching a path

everything works fine, but path is ignoring unwalkable tiles =(</description>
		<content:encoded><![CDATA[<p>Hi, I can&#8217;t get how to make tiles unwalkable. Maybe I&#8217;m doing something wrong? =)</p>
<p>So, here&#8217;s how I&#8217;m using your system:</p>
<p>1. creating new Astar instance<br />
2. making new Map<br />
3. filling map with BasicTile &#8211;<br />
y x loops here {<br />
var des:Boolean (random true or false here for a test)<br />
var bt:BasicTile = new BasicTile(1,new Point(x, y),des);<br />
myMap.setTile(bt);<br />
}<br />
4. creating new PathRequest<br />
5. adding AstarEvent listener to Astar instance<br />
6. using getPath on Astar instance<br />
7. catching a path</p>
<p>everything works fine, but path is ignoring unwalkable tiles =(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jclaine</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-15332</link>
		<dc:creator>Jclaine</dc:creator>
		<pubDate>Tue, 27 Sep 2011 17:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-15332</guid>
		<description>Looking forward to implementing v1.3, might I suggest that you swap out the math.abs() for a bitwise operation? IE i = (x ^ (x &gt;&gt; 31)) - (x &gt;&gt; 31); (code from http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/)</description>
		<content:encoded><![CDATA[<p>Looking forward to implementing v1.3, might I suggest that you swap out the math.abs() for a bitwise operation? IE i = (x ^ (x &gt;&gt; 31)) &#8211; (x &gt;&gt; 31); (code from <a href="http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/" rel="nofollow">http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/</a>)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dauntless</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-14977</link>
		<dc:creator>Dauntless</dc:creator>
		<pubDate>Mon, 19 Sep 2011 23:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-14977</guid>
		<description>You&#039;re welcome :)

By the way, I&#039;ve got v1.3 ready to release. I&#039;m finishing up the documentation &amp; creating some demo&#039;s, so be sure to check back here soon!</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome <img src='http://www.dauntless.be/V5/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>By the way, I&#8217;ve got v1.3 ready to release. I&#8217;m finishing up the documentation &#038; creating some demo&#8217;s, so be sure to check back here soon!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: keulu</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-14974</link>
		<dc:creator>keulu</dc:creator>
		<pubDate>Mon, 19 Sep 2011 23:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-14974</guid>
		<description>waaahhhhh. speedy answer ^^

not at all, it was just to see if it was possible to do so. 
I suspected it was going to end up like that.

thanks and good job again ;)</description>
		<content:encoded><![CDATA[<p>waaahhhhh. speedy answer ^^</p>
<p>not at all, it was just to see if it was possible to do so.<br />
I suspected it was going to end up like that.</p>
<p>thanks and good job again <img src='http://www.dauntless.be/V5/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dauntless</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-14973</link>
		<dc:creator>Dauntless</dc:creator>
		<pubDate>Mon, 19 Sep 2011 23:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-14973</guid>
		<description>Bonsoir Keulu!

The easiest way to do that is to just calculate a path from A to B and then from B to C. Is there a reason why you can&#039;t do it like that?</description>
		<content:encoded><![CDATA[<p>Bonsoir Keulu!</p>
<p>The easiest way to do that is to just calculate a path from A to B and then from B to C. Is there a reason why you can&#8217;t do it like that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: keulu</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-14972</link>
		<dc:creator>keulu</dc:creator>
		<pubDate>Mon, 19 Sep 2011 22:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-14972</guid>
		<description>Hi ! i&#039;m very impressive by your works. really nice ;)

But i try to use waypoints on my project with this pathfinding and i don&#039;t succeed.

does anybody can help me ?

i try to go A to C via B.

thanks a lot. 

a good job again ;)

(sorry for my English, I&#039;m french ^^)</description>
		<content:encoded><![CDATA[<p>Hi ! i&#8217;m very impressive by your works. really nice <img src='http://www.dauntless.be/V5/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>But i try to use waypoints on my project with this pathfinding and i don&#8217;t succeed.</p>
<p>does anybody can help me ?</p>
<p>i try to go A to C via B.</p>
<p>thanks a lot. </p>
<p>a good job again <img src='http://www.dauntless.be/V5/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>(sorry for my English, I&#8217;m french ^^)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PathFinder A* &#124; howdoflash</title>
		<link>http://www.dauntless.be/astar/comment-page-2/#comment-14687</link>
		<dc:creator>PathFinder A* &#124; howdoflash</dc:creator>
		<pubDate>Tue, 13 Sep 2011 16:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dauntless.be/V5/?page_id=4#comment-14687</guid>
		<description>[...] http://www.dauntless.be/astar/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.dauntless.be/astar/" rel="nofollow">http://www.dauntless.be/astar/</a> [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

