Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
S
 setClipping, be. dauntless. Astar. Astar
 setClosed, be. dauntless. Astar.Tile
 setCost
 setDiagonalCost, be. dauntless. Astar. Astar
 setEndPoint, be. dauntless. Astar. Astar
 setG, be. dauntless. Astar.Tile
 setH, be. dauntless. Astar.Tile
 setHeight, be. dauntless. Astar. GameTile
 setLocX, be. dauntless. Astar. GameTile
 setLocY, be. dauntless. Astar. GameTile
 setMap, be. dauntless. Astar. Astar
 setOpen, be. dauntless. Astar.Tile
 setParent, be. dauntless. Astar.Tile
 setSize, be. dauntless. Astar. ClassLoader
 setStandardCost, be. dauntless. Astar. Astar
 setStartPoint, be. dauntless. Astar. Astar
 setType, be. dauntless. Astar. GameTile
 setWalkable
 setWidth, be. dauntless. Astar. GameTile
 standardCost, be. dauntless. Astar. Astar
 startPoint, be. dauntless. Astar. Astar
T
 Tile, be. dauntless. Astar.Tile
 tileLoaded, be. dauntless. Astar. GameTile
 tileType, be. dauntless. Astar. GameTile
 toggleWalkable
U
 updateList, be. dauntless. Astar. BinaryHeap
V
 Variables
W
 walkable, be. dauntless. Astar.Tile
 width, be. dauntless. Astar. GameTile
X
 x, be. dauntless. Astar.Tile
Y
 y, be. dauntless. Astar.Tile
public function setClipping(cl: String):Void
Set the clipping mode.
public function setClosed():Void
Set this tile to be in the closed-array.
public function setCost(x: Number,
y: Number,
c: Number):Void
Define the cost of the given tile
public function setCost(_cost: Number):Void
Set the cost for the tile
public function setDiagonalCost(c: Number):Void
Sets the extra cost for going diagonal.
public function setEndPoint(x: Number,
y: Number):Void
Set the end point for the engine.
public function setG(_g: Number):Void
Sets the G (cost) for the tile
public function setH(ex: Number,
ey: Number):Void
sets the H for the node.
public function setHeight(height: Number)
public function setLocX(locX: Number)
public function setLocY(locY: Number)
public function setMap(_map: Array):Void
Set the map for the engine
public function setOpen():Void
Set this tile to be in the open-array.
public function setParent(t: Tile):Void
sets the parent of the node
public function setSize()
public function setStandardCost(c: Number):Void
Sets the standard cost for the map.
public function setStartPoint(x: Number,
y: Number):Void
Set the starting point (player position) for the engine
public function setType(tileType: String)
public function setWalkable(x: Number,
y: Number,
b: Boolean):Void
Toggle the tile to be walkable or not
public function setWalkable(b: Boolean):Void
Set the ability to walk on this the tile
public function setWidth(width: Number)
public static var standardCost: Number
The standard cost of the tile.
private var startPoint: Array
[0] -> x position of startPoint [1]`-> y position of startPoint
public function Tile(xp: Number,
yp: Number)
Constructor.
public function tileLoaded()
var tileType: String
public function toggleWalkable(x: Number,
y: Number):Void
Toggle the tile to be walkable or not
public function toggleWalkable():Void
Toggles the ability to walk on the tile
public function updateList(cp_):Void
This method changes the given tile’s f in the heap and resorts it.
public var walkable: Boolean
var width: Number
public var x: Number
public var y: Number